Globe Route Graph Health

Separate diagnostics surface for the historical globe graph. Use it to inspect connectivity, bridge promotion, synthetic packs, and remaining missing bridge families without overloading the main globe controls.

Input warm ok Updated 2026-03-13 05:21:24 UTC · Age 1,718.0 h
Animation warm ok Updated 2026-03-13 11:34:39 UTC · Age 1,711.8 h
Budget cache stale Updated 2026-03-13 08:40:27 UTC · Age 1,714.7 h

Scenario Input Warm Freshness

Separate operational surface for warmed route-graph inputs used by scenario baseline, propagation, and stable main budget diagnostics. Keep it visible here, but out of the globe control stack.

Updated 2026-03-13 05:21:24 UTC · Age 1,718.0 h
Open Full Scenario Prewarm Status
Scenario Input Warm
ok
1/1 profiles OK
Age
1,718.0 h
Latest scenario input snapshot
Avg Miss
28,570 ms
Cold route-graph input fill
Avg Hit
68 ms
Warmed cache hit
Quality
strict
Scenario input family
Backfill
soft
420.1x best speedup vs miss

Scenario Animation Warm Freshness

Separate visibility for warmed `globe-scenario-animation-plan` snapshots and bounded historical subset readiness. This stays on the health surface, not inside globe controls.

Updated 2026-03-13 11:34:39 UTC · Age 1,711.8 h
Open Full Animation Prewarm Status
Animation Warm
ok
12/12 profiles OK
Age
1,711.8 h
Latest animation snapshot
Avg Miss
24,353 ms
Cold animation plan build
Avg Hit
50 ms
Warm animation-plan hit
Budget
3x3
Dominant promoted subset budget
Gate
promoted
balanced, strict · 1,287.3x best speedup vs miss
Budget Verify
partial
longhaul=3x3 (partial) · pub151=3x3 (partial) · coverage=3x3 (verified)

Scenario Budget Contracts Freshness

Materialized verified budget contracts used by main scenario playback. This is the contract layer above raw animation prewarm and below renderer selection.

Snapshot 2026-03-13T11:34:39+00:00 · Age 1,711.8 h
Open Full Budget Contracts Status
Budget Contracts
ok
12 source profiles
Stable Status
partial
3x3 global family
Mode Contracts
1
Verified graph-mode families
Mode+Scenario
6
Verified graph-mode scenario contracts
Quality
mixed
balanced, strict
Modes
3
coverage, longhaul, pub151
Profile Coverage
1.00
12/12 slots
Missing Profiles
0
verified readiness

Stable Main Budget Cache Freshness

Separate visibility for cached `Stable Main Budget Matrix` entries. This stays outside the main query form so diagnostics state is visible without adding more control density.

Updated 2026-03-13 08:40:27 UTC · Age 1,714.7 h · Cache dir /tmp/topos_globe_scenario_main_budget_sweep_cache
Open Full Budget Cache Status
Budget Cache
stale
3 cached entries
Fresh
0
Within 1,800 sec TTL
Errors
1
0 decode errors
Latest Age
1,714.7 h
Newest cached matrix result
Dominant Budget
3x3
Most common stable budget in cache
Disabled Gates
2
Aggregated disabled rows across cache

Graph Query

Run the same experimental route-graph builder with explicit diagnostics. Keep the globe focused on rendering and use this page for graph health and gap analysis.

Preparing route graph diagnostics…
Reach
--
Ports covered
Components
--
Final connected components
Promoted Bridges
--
Late bridge promotions
Synthetic Rows
--
Strategic synthetic links
Policy
--
Requested / resolved
Quality
--
Requested / resolved
Missing Families
--
Bridge family diagnostics
Interregional
--
Interregional rows kept
Long-haul
--
Long-haul rows kept

Build Stages

Track how the graph is stitched through the selection pipeline. This is the right place for graph health, not the globe control stack.

Before Stitch
--
After Stitch
--
Before Late Bridge
--
After Late Bridge
--
Before Final Fill
--
After Final Fill
--
Candidate Pairs
--
Region Pairs
--

Scenario Baseline

Separate temporal data-layer for future scenario work. It compares the selected temporal policy against strict truth mode for the same graph profile without changing the globe renderer yet.

Scenario baseline is idle.
Baseline Status
--
Selected temporal policy
Foundation Class
--
Truth-aligned vs backfilled
Resolved Range
--
Selected baseline horizon
Δ Reach vs Truth
--
Selected minus strict truth
Baseline Policy Requested Resolved Reach Components Missing Backfill Cache
Run scenario baseline to compare selected temporal policy against strict truth mode.
Scenario baseline summary is not available yet.
Policy Status Class Resolved Reach Components Ready
Run scenario baseline sweep to compare strict, soft, and hard simulation foundations.
Scenario baseline sweep summary is not available yet.

Destination-Aware Route Intent

Intent foundation for future simulation. It materializes next-destination tendencies from the directed historical route graph before any per-vessel gameplay logic exists.

Route intent baseline is idle.
Intent Ready
--
Baseline usability
Source Ports
--
Ports with usable outbound intent
Strong Sources
--
High-confidence next-destination ports
Dominant Family
--
Current intent backbone
Source Port Confidence Dominant Destination Share Transitions Destinations Family Streams
Run route intent baseline to see strongest next-destination sources.
Family Share Transitions Sample
Run route intent baseline to see corridor-family intent channels.
Class Share Intent Flow Dominant Family
Run route intent baseline to see class-specific intent channels.
Route intent baseline summary is not available yet.

Scenario Propagation Prototype

Early scenario engine data-layer only. It applies a blocked choke to the current temporal baseline and estimates queue pressure, reroute pressure, and corridor winners / losers before any globe animation logic exists.

Scenario propagation is idle.
Scenario Ready
--
Temporal baseline availability
Queue Pressure
--
Blocked choke accumulation
Reroute Pressure
--
Alternative corridor growth
Baseline Policy
--
Selected scenario baseline
Class Share Affected Queue Reroute Drying
Run scenario propagation to see class-aware channels.
Phase Queue Reroute Drying Tanker Reroute Container Proxy General Reroute
Run scenario propagation to see early / mid / late phase slices.
Winner Corridor Gain Hits Flow Distance
Run scenario propagation to see alternative corridor winners.
Blocked Corridor Queue Drying Flow Distance
Run scenario propagation to see blocked corridor losers.
Scenario propagation summary is not available yet.

Intent-Aware Scenario State Model

State layer above propagation and route intent. It turns scenario pressure into explicit `chokepoint / corridor / port` states before any gameplay-grade simulation exists.

Scenario state model is idle.
State Ready
--
Combined scenario + intent readiness
Choke State
--
Current scenario choke posture
Pressure
--
Dominant pressure regime
Stream
--
Dominant reroute stream
Corridor Kind State Intent Family Class Score Q R D
Run scenario state model to see corridor-level state rows.
Port State Intent Dominant Destination Family Class Total
Run scenario state model to see port-level state rows.
Scenario state model summary is not available yet.

Scenario Animation Plan

Phase-driven animation groundwork only. This turns scenario propagation into explicit visual channels before anything is moved into the main globe renderer.

Scenario animation plan is idle.
Animation Ready
--
Phase plan availability
Peak Queue
--
Queue rings phase
Peak Reroute
--
Reroute streams phase
Peak Drying
--
Drying corridors phase
Phase Focus Queue Glow Reroute Streams Drying Fade Tanker Stream Container Proxy General Stream
Run scenario animation plan to derive phase-driven visual channels.
Active Blend From To Queue Reroute Drying Winner Loser Queue Cadence Reroute Motion Drying Speed
Run scenario animation plan to derive current channel blend weights.
Preset Goal Lane Opacity Particle Speed Queue Rings Winner Glow Recommended
Run scenario animation plan to derive renderer presets.
Main Mode Graduation Status Uses Plan Promoted Diagnostics-only Ratio Recommended Preset
Run scenario animation plan to inspect main-mode graduation status.
Renderer Promotion State Layer Status Scope Gate Reason
Run scenario animation plan to inspect which scene-level promotions are already active in main Globe What-if playback.
Convergence Status Overall Renderer Align Geometry Ready Shared Fields Next Safe Candidate
Run scenario animation plan to inspect main-vs-diagnostics convergence.
Candidate Priority Readiness Reason Next Step
Run scenario animation plan to inspect convergence candidates.
Main Historical Geometry Subset Status From To Winner Subset Loser Subset Reason
Run scenario animation plan to inspect the bounded historical subset promoted into main scenario playback.
Role Source Phase Corridor Phase Weight Weighted Metric Geometry
Run scenario animation plan to inspect promoted bounded historical corridors.
Main vs Diagnostics Coverage Status From To Winner Coverage Loser Coverage Overall Reason
Run scenario animation plan to compare the bounded main subset against diagnostics historical geometry.
Role Compared Matched Coverage Weighted Coverage
Run scenario animation plan to inspect bounded subset coverage by role.
Main Subset Gate Status Decision Coverage Alignment Reason
Run scenario animation plan to inspect the stable-playback gate for the bounded historical subset.
Bounded Budget Sweep Winner Limit Loser Limit Coverage Alignment Gate Decision
Run scenario animation plan to compare bounded subset budgets.
Subset Frontier Status Current Recommended Coverage Gain Reason
Run scenario animation plan to inspect the next bounded subset frontier.
Main Subset Selection Selected Budget Mode Reason
Run scenario animation plan to inspect the selected bounded budget used for stable playback.
Promoted Main-mode Field Value Diagnostics-only Contract Reason
Run scenario animation plan to inspect promoted vs diagnostics-only scenario contracts.
Phase Winner Lanes Loser Lanes Winner Geometry Loser Geometry Top Winner Top Loser
Run scenario animation plan to derive phase lane selections.
Scenario animation plan summary is not available yet.

Stable Main Budget Matrix

Check whether the selected bounded historical budget stays stable across `close_suez / close_panama`, key route-graph modes, and a tighter quality family before widening stable playback further.

Stable main budget matrix is idle.
Recommended Budget
--
Modal stable bounded budget
Promoted Cells
--
Cells keeping stable playback promoted
Degraded Cells
--
Cells still usable but partial
Hold Cells
--
Cells that should not widen playback
Scenario Mode Quality Selected Gate Coverage Frontier Recommended
Run the stable main budget matrix to inspect cross-scenario bounded-budget stability.
Scenario Mode Quality Selected Gate Coverage Frontier
Run the stable main budget matrix to rank the weakest cells.
Stable main budget matrix summary is not available yet.

Mode × Quality Matrix

Compare `strict / balanced / relaxed` across the main graph modes on this diagnostics page instead of adding more controls to the globe UI.

Comparison matrix is idle.
Mode Strict Balanced Relaxed
Run the comparison matrix to inspect which modes degrade first under stricter route quality.
Comparison summary is not available yet.
Rank Mode Quality Risk Components Missing Reach Policy
Run the comparison matrix to rank the weakest cells.

Window Compare

Temporal groundwork for future scenario work. Compare the same graph build across `30D / 90D / 180D / 365D` without touching the globe render layer yet.

Window comparison is idle.
Window Resolved Risk Reach Components Missing Synthetic Interregional Long-haul Stage Δ Reach vs First Policy Cache
Run the temporal window comparison to inspect how the graph base changes across time horizons.
Temporal summary is not available yet.

Backfill Policy Matrix

Compare `strict / soft / hard` temporal backfill policies for the current graph mode before promoting one as the default scenario foundation.

Backfill policy comparison is idle.
Policy 30D 90D 180D 365D
Run the backfill policy matrix to compare strict, soft, and hard behavior for the current graph mode.
Backfill policy summary is not available yet.
Window Recommended Policy Reason Resolved Reach Components
No horizon-level policy recommendations yet.
Horizon-level policy recommendation is not available yet.

Mode × Backfill Matrix

Compare `strict / soft / hard` across graph modes for the currently selected window. This chooses the safest temporal policy for future scenario foundations without changing the main globe behavior.

Mode × backfill comparison is idle.
Mode Strict Soft Hard
Run the mode × backfill matrix to see which graph modes depend on temporal backfill at the selected window.
Mode × backfill summary is not available yet.
# Mode Policy Risk Reach Components Resolved Stage
No mode × backfill risk data.

Mode × Window Matrix

Compare all major graph modes across temporal windows to identify which mode weakens first on shorter historical horizons.

Mode × window comparison is idle.
Mode 30D 90D 180D 365D
Run the mode × window matrix to see which graph mode weakens first on shorter horizons.
Mode × window summary is not available yet.
# Mode Window Risk Reach Components Missing Stage Policy
No mode × window risk data.
Family Weighted Risk Cells Top Example
No temporal family aggregation yet.

Missing Bridge Families

Grouped remaining gap families. This is the right feed for the next targeted strategic packs.

FamilyCountTop Example
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Top Missing Bridges

Specific bridge candidates still missing after graph assembly.

FromToFamilyDistanceScore
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