Separate diagnostics surface for the historical globe graph. Use it to inspect connectivity, bridge promotion, synthetic packs, and remaining missing bridge families without overloading the main globe controls.
Separate operational surface for warmed route-graph inputs used by scenario baseline, propagation, and stable main budget diagnostics. Keep it visible here, but out of the globe control stack.
Separate visibility for warmed `globe-scenario-animation-plan` snapshots and bounded historical subset readiness. This stays on the health surface, not inside globe controls.
Materialized verified budget contracts used by main scenario playback. This is the contract layer above raw animation prewarm and below renderer selection.
Separate visibility for cached `Stable Main Budget Matrix` entries. This stays outside the main query form so diagnostics state is visible without adding more control density.
Run the same experimental route-graph builder with explicit diagnostics. Keep the globe focused on rendering and use this page for graph health and gap analysis.
Track how the graph is stitched through the selection pipeline. This is the right place for graph health, not the globe control stack.
Separate temporal data-layer for future scenario work. It compares the selected temporal policy against strict truth mode for the same graph profile without changing the globe renderer yet.
| Baseline | Policy | Requested | Resolved | Reach | Components | Missing | Backfill | Cache |
|---|---|---|---|---|---|---|---|---|
| Run scenario baseline to compare selected temporal policy against strict truth mode. | ||||||||
| Policy | Status | Class | Resolved | Reach | Components | Ready |
|---|---|---|---|---|---|---|
| Run scenario baseline sweep to compare strict, soft, and hard simulation foundations. | ||||||
Intent foundation for future simulation. It materializes next-destination tendencies from the directed historical route graph before any per-vessel gameplay logic exists.
| Source Port | Confidence | Dominant Destination | Share | Transitions | Destinations | Family | Streams |
|---|---|---|---|---|---|---|---|
| Run route intent baseline to see strongest next-destination sources. | |||||||
| Family | Share | Transitions | Sample |
|---|---|---|---|
| Run route intent baseline to see corridor-family intent channels. | |||
| Class | Share | Intent Flow | Dominant Family |
|---|---|---|---|
| Run route intent baseline to see class-specific intent channels. | |||
Early scenario engine data-layer only. It applies a blocked choke to the current temporal baseline and estimates queue pressure, reroute pressure, and corridor winners / losers before any globe animation logic exists.
| Class | Share | Affected | Queue | Reroute | Drying |
|---|---|---|---|---|---|
| Run scenario propagation to see class-aware channels. | |||||
| Phase | Queue | Reroute | Drying | Tanker Reroute | Container Proxy | General Reroute |
|---|---|---|---|---|---|---|
| Run scenario propagation to see early / mid / late phase slices. | ||||||
| Winner Corridor | Gain | Hits | Flow | Distance |
|---|---|---|---|---|
| Run scenario propagation to see alternative corridor winners. | ||||
| Blocked Corridor | Queue | Drying | Flow | Distance |
|---|---|---|---|---|
| Run scenario propagation to see blocked corridor losers. | ||||
State layer above propagation and route intent. It turns scenario pressure into explicit `chokepoint / corridor / port` states before any gameplay-grade simulation exists.
| Corridor | Kind | State | Intent | Family | Class | Score | Q | R | D |
|---|---|---|---|---|---|---|---|---|---|
| Run scenario state model to see corridor-level state rows. | |||||||||
| Port | State | Intent | Dominant Destination | Family | Class | Total |
|---|---|---|---|---|---|---|
| Run scenario state model to see port-level state rows. | ||||||
Phase-driven animation groundwork only. This turns scenario propagation into explicit visual channels before anything is moved into the main globe renderer.
| Phase | Focus | Queue Glow | Reroute Streams | Drying Fade | Tanker Stream | Container Proxy | General Stream |
|---|---|---|---|---|---|---|---|
| Run scenario animation plan to derive phase-driven visual channels. | |||||||
| Active Blend | From | To | Queue | Reroute | Drying | Winner | Loser | Queue Cadence | Reroute Motion | Drying Speed |
|---|---|---|---|---|---|---|---|---|---|---|
| Run scenario animation plan to derive current channel blend weights. | ||||||||||
| Preset | Goal | Lane Opacity | Particle Speed | Queue Rings | Winner Glow | Recommended |
|---|---|---|---|---|---|---|
| Run scenario animation plan to derive renderer presets. | ||||||
| Main Mode Graduation | Status | Uses Plan | Promoted | Diagnostics-only | Ratio | Recommended Preset |
|---|---|---|---|---|---|---|
| Run scenario animation plan to inspect main-mode graduation status. | ||||||
| Renderer Promotion State | Layer | Status | Scope | Gate | Reason |
|---|---|---|---|---|---|
| Run scenario animation plan to inspect which scene-level promotions are already active in main Globe What-if playback. | |||||
| Convergence | Status | Overall | Renderer Align | Geometry Ready | Shared Fields | Next Safe Candidate |
|---|---|---|---|---|---|---|
| Run scenario animation plan to inspect main-vs-diagnostics convergence. | ||||||
| Candidate | Priority | Readiness | Reason | Next Step |
|---|---|---|---|---|
| Run scenario animation plan to inspect convergence candidates. | ||||
| Main Historical Geometry Subset | Status | From | To | Winner Subset | Loser Subset | Reason |
|---|---|---|---|---|---|---|
| Run scenario animation plan to inspect the bounded historical subset promoted into main scenario playback. | ||||||
| Role | Source Phase | Corridor | Phase Weight | Weighted Metric | Geometry |
|---|---|---|---|---|---|
| Run scenario animation plan to inspect promoted bounded historical corridors. | |||||
| Main vs Diagnostics Coverage | Status | From | To | Winner Coverage | Loser Coverage | Overall | Reason |
|---|---|---|---|---|---|---|---|
| Run scenario animation plan to compare the bounded main subset against diagnostics historical geometry. | |||||||
| Role | Compared | Matched | Coverage | Weighted Coverage |
|---|---|---|---|---|
| Run scenario animation plan to inspect bounded subset coverage by role. | ||||
| Main Subset Gate | Status | Decision | Coverage | Alignment | Reason |
|---|---|---|---|---|---|
| Run scenario animation plan to inspect the stable-playback gate for the bounded historical subset. | |||||
| Bounded Budget Sweep | Winner Limit | Loser Limit | Coverage | Alignment | Gate | Decision |
|---|---|---|---|---|---|---|
| Run scenario animation plan to compare bounded subset budgets. | ||||||
| Subset Frontier | Status | Current | Recommended | Coverage Gain | Reason |
|---|---|---|---|---|---|
| Run scenario animation plan to inspect the next bounded subset frontier. | |||||
| Main Subset Selection | Selected Budget | Mode | Reason |
|---|---|---|---|
| Run scenario animation plan to inspect the selected bounded budget used for stable playback. | |||
| Promoted Main-mode Field | Value | Diagnostics-only Contract | Reason |
|---|---|---|---|
| Run scenario animation plan to inspect promoted vs diagnostics-only scenario contracts. | |||
| Phase | Winner Lanes | Loser Lanes | Winner Geometry | Loser Geometry | Top Winner | Top Loser |
|---|---|---|---|---|---|---|
| Run scenario animation plan to derive phase lane selections. | ||||||
Check whether the selected bounded historical budget stays stable across `close_suez / close_panama`, key route-graph modes, and a tighter quality family before widening stable playback further.
| Scenario | Mode | Quality | Selected | Gate | Coverage | Frontier | Recommended |
|---|---|---|---|---|---|---|---|
| Run the stable main budget matrix to inspect cross-scenario bounded-budget stability. | |||||||
| Scenario | Mode | Quality | Selected | Gate | Coverage | Frontier |
|---|---|---|---|---|---|---|
| Run the stable main budget matrix to rank the weakest cells. | ||||||
Compare `strict / balanced / relaxed` across the main graph modes on this diagnostics page instead of adding more controls to the globe UI.
| Mode | Strict | Balanced | Relaxed |
|---|---|---|---|
| Run the comparison matrix to inspect which modes degrade first under stricter route quality. | |||
| Rank | Mode | Quality | Risk | Components | Missing | Reach | Policy |
|---|---|---|---|---|---|---|---|
| Run the comparison matrix to rank the weakest cells. | |||||||
Temporal groundwork for future scenario work. Compare the same graph build across `30D / 90D / 180D / 365D` without touching the globe render layer yet.
| Window | Resolved | Risk | Reach | Components | Missing | Synthetic | Interregional | Long-haul | Stage | Δ Reach vs First | Policy | Cache |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Run the temporal window comparison to inspect how the graph base changes across time horizons. | ||||||||||||
Compare `strict / soft / hard` temporal backfill policies for the current graph mode before promoting one as the default scenario foundation.
| Policy | 30D | 90D | 180D | 365D |
|---|---|---|---|---|
| Run the backfill policy matrix to compare strict, soft, and hard behavior for the current graph mode. | ||||
| Window | Recommended Policy | Reason | Resolved | Reach | Components |
|---|---|---|---|---|---|
| No horizon-level policy recommendations yet. | |||||
Compare `strict / soft / hard` across graph modes for the currently selected window. This chooses the safest temporal policy for future scenario foundations without changing the main globe behavior.
| Mode | Strict | Soft | Hard |
|---|---|---|---|
| Run the mode × backfill matrix to see which graph modes depend on temporal backfill at the selected window. | |||
| # | Mode | Policy | Risk | Reach | Components | Resolved | Stage |
|---|---|---|---|---|---|---|---|
| No mode × backfill risk data. | |||||||
Compare all major graph modes across temporal windows to identify which mode weakens first on shorter historical horizons.
| Mode | 30D | 90D | 180D | 365D |
|---|---|---|---|---|
| Run the mode × window matrix to see which graph mode weakens first on shorter horizons. | ||||
| # | Mode | Window | Risk | Reach | Components | Missing | Stage | Policy |
|---|---|---|---|---|---|---|---|---|
| No mode × window risk data. | ||||||||
| Family | Weighted Risk | Cells | Top Example |
|---|---|---|---|
| No temporal family aggregation yet. | |||
Grouped remaining gap families. This is the right feed for the next targeted strategic packs.
| Family | Count | Top Example |
|---|---|---|
| Loading… | ||
Specific bridge candidates still missing after graph assembly.
| From | To | Family | Distance | Score |
|---|---|---|---|---|
| Loading… | ||||