Globe Scenario Deltas
Gameplay-grade scenario delta surface for Globe. It turns snapshots into explicit queue accumulation, reroute growth, drying loss, and class transition hooks without adding simulation UI to the map.
Scenario Delta Inputs
Ready to load state deltas.
Delta Ready
--
Waiting for data.
Focus Gameplay Class
--
Most important simulation hook for this profile.
Queue Hook
--
Primary queue accumulation signal.
Reroute Hook
--
Primary reroute growth signal.
Drying Hook
--
Primary corridor decay signal.
Compare Edge
--
Current phase winner against peer scenario.
Phase Delta Table
No delta model loaded yet.
| Window | Transition | Priority | Queue Δ | Reroute Δ | Drying Δ | Class Shift | Anchor Shift |
|---|---|---|---|---|---|---|---|
| No phase delta rows loaded yet. | |||||||
Simulation Hooks
These are the next data-layer hooks for gameplay logic, not renderer changes.
Queue Accumulation
--
No hook loaded yet.
Class Delta Matrix
Per-class transition path across early, mid, late.
| Class | Path | Queue E/M/L | Reroute E/M/L | Drying E/M/L | Net Shift | Intent | Hook |
|---|---|---|---|---|---|---|---|
| No class delta rows loaded yet. | |||||||
Scenario Edge
Peer compare is not loaded yet.
Selected Scenario
--
No compare row loaded yet.